Home » Author Archives: Ryan Salazar (page 3)

Author Archives: Ryan Salazar

Rayleigh (Resolution) Barrier Broken!

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Well, they’ve done it.  While you were sleeping and unbeknownst to most (but knownst to me), they’ve finally broken the “resolution barrier” – aka “The Rayleigh Limit.” That’s GREAT, you say.  But what is the “resolution barrier?”  Read on, my friends, and I will enlighten you… First off, the “Rayleigh Limit” was named after its discoverer (as most things are) ...

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SPROCKIT in your Pocket! #NABshow 2017

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Download SPROCKIT Brochure HERE! Starting a company is easy.  Building a company that can scale and change the world is hard!   Having a great idea that solves a big problem, building an All Star team and raising capital is just the beginning.  You need to get your product in front of the right companies, in the right places at ...

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Lighting for Broadcast (aka “Lighting 101”) as seen at #NABShow

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Modern lighting for broadcasting really got going in 1938 with the appearance of color television. One fact that many people don’t consider is that stage and movie lighting are a bit different. Proper lighting is not nearly as simple as pointing a light and turning it on. All the fancy transmitters and cameras don’t mean a thing if you can’t ...

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BEST PRACTICE: Asset Management in Broadcast and Post Production

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The better Digital Asset Management products keep all sorts of things in check. They organize everything into a single interface and keep track of clips, project files, scripts (as in copy!) and some even monitor available storage. Comprised of both content (or “essence” — the actual clip) and metadata (a description of the content, which includes the title, author, creation ...

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The Importance of Meta-tagging Assets

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Before going into the actual importance of properly identifying your digital assets or “meta-tagging” them with “metadata,” we should all be familiar with what it is.  The term “metadata” defines the description of content, which can include the title, author, creation date, description and other things, such as the standards used, like the bit rate or format. Meta-tags don’t do ...

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The New IT Director Versus the Old #Broadcast Engineer

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Long ago, from the earliest days of media, it was recognized that there needed to be people who performed the technical workings of the studio. Aside from the inventors and photographers who tinkered with and were able to tweak cameras, the advent of radio brought the need for a true engineer who understood the inner-workings of electricity and the analog ...

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The Evolution of IMAX

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Since the creation of the cinematic medium, a multitude of attempts have been made to make the spectacle even grander; some of these attempts were successful, such as adding sound and color; and many of the attempts were not (like Percepto and Smell-o-vision/Scent-o-rama and the like). The 1967 International and Universal Exposition (Expo ‘67) in Montreal proved to be an ...

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Semi-Studios: Mobile Production Vehicles or Magical Mystery Machines?

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You know you’ve seen’em – the super-large semis with full production studios inside them… And although they come in standard van sizes (that your local affiliates have), I’m talking about the ones you could practically live in – with all the bells and whistles that even some of the smaller studios and post-production houses just don’t have!  These are the ...

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