The new book called Esports in Education, by the StreamGeeks chief streaming officer Paul Richards is now available. The book outlines the evolving role of esports in education. As schools start varsity-level programs and clubs for students to join exciting new careers opportunities are now available in this industry. The esports industry is set to double in size over the next five years. Goldmann Sachs, for example, predicts that the esports market will surpass $1 billion by the end of 2020.
Esports in Education
In education today, many schools are racing to support esports programs as student interest grows. Esports in Education reviews new careers available for students interested in esports outside of professional gaming. Students, parents and teachers may be surprised how many student roles and career paths are available for hosting an esports tournament for example. This book outlines important esports program elements and provides in-depth documentation for educators interested in helping students gain the most educational value from video gaming.
New Book for Educators
Teachers interested in starting esports programs at their schools can actually download a free copy of this book at ptzoptics.com/esports. The book starts off addressing important issues regarding the study of video of games and their role in education. Therefore with a strong foundation of understanding of esports and the video game industry, readers can learn how the esports industry got it’s start. For instance, students and educators can read this book to better understand where esports is headed and how where the sport is currently in history.
Learning about Esports
Esports in Education takes readers into the world of esports from a perspective of acceptance and encouragement. The author, Paul Richards, encourages educators to bring competitive video gaming into the education system. Above all, educators can learn various strategies for coaching esports and making the entire experience more educational. Parents too can learn the benefits of esports which include teamwork, communication, hand-eye coordination and much more. For the first time, school systems have an in-depth resource to help plan out programs, classes, and live streaming events.
Hosting Esports Tournament
As a result, the book includes information on how to host an esports tournament and various ways to involve students in many career paths that are non-gaming. The book reviews the realistic career paths for students interested in taking their passion for esports to the next level. Students can learn about scholarships and higher education level programs available in the esports space. The StreamGeeks actually announced a new esports scholarship for excellence in live streaming (more on that here).
If your school or organization is interested in learning more about esports role in the education space this book is a great resource. Consider reading through the book and join the Esports in Education Facebook Group. If you are interested in working with PTZOptics or their marketing firm the StreamGeeks, reach out on social media. The StreamGeeks have announced a new Esports Scholarship now available for live streaming excellence. This scholarship helps to promote additional real-world career path’s inside of the broadcast world for students interested in esports. Learn more about the Esports Scholarship here.