The Society for Motion Picture and Television Engineers (SMPTE) has announced their three finalists in the first ever Vista Project competition which celebrates the best and the brightest in student filmmaking around the world. The three announced finalists in the competition are: Shane Murphy, a student at San Francisco State University; Ian Job, a student at the Africa Digital Media Institute in Nairobi; and Jon Navarro, a student at Long Island University in Brooklyn.
The Vista Project is done in conjunction with TimePlay which is technology that will transform an ordinary cell phone into a game controller by which an audience can actively interact with the action on a big screen. The aim of the technology is to let the audience manipulate the actual screen events so as to determine different outcomes and endings at will.
Jon Hussman, CEO at TimePlay, said that, “The Vista Project is a unique platform for showcasing TimePlay’s interactive cinematic mobile technology. We are delighted to participate, in conjunction with SMPTE, as the technological partner in the inaugural year of this student competition.”
Broadcast Beat founder Ryan Salazar interviews Bud Mayo, the founder of the Vista Project:
The three finalists must construct a ten minute film incorporating the TimePlay technology. The film must be interactive where the audience can participate with regard to plot construction, character development and even determining the outcome of the ending of the film.
The finalists will have their films on display at the TimePlay booth at the 2017 CinemaCon which will be held in March in Las Vegas. The winner of the Vista Project will be awarded $5,000 and the runner up will get $2.500. The films will also be screened at a few selected theaters.
Founder of the Vista Project, Bud Mayo, said, “We congratulate Ian, Shane and Jon as they enter the final round of competition in the Vista Project. This innovative approach will allow movie goers to make key decisions about the plot via their smartphones that influences the on-screen action and fosters additional audience engagement.”
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