SolidAnim, a leader in virtual production, introduces a new version of SolidTrack at Cinegear 2016. SolidTrack has been utilized on films such as Alice Through The Looking Glass, Warcraft and The Walk, and television series such as Cosmos: A Spacetime Odyssey and DaVinci’s Demons.
The new version of SolidTrack includes the rendering game engine, Unity. The Unity 5 plug-in, developed by the SolidAnim team, receives tracking data from SolidTrack and matches it in a 3D environment. The combination of SolidTrack’s camera tracking data with video game rendering engine enhances user creativity with the large panel of tools in Unity 5 and the friendly user interface of SolidTrack. The combined solution enables augmented realities and delivers a high quality result, both to broadcasters and filmmakers.
The application of this new rendering technology is valuable through the entire workflow of film making: the pre-production, production and the construction of the final content. The Unity rendering engine has exceptional quality graphics, the engine is close to the pre-calculated animation.
SolidTrack opens different opportunities: for film and broadcast, the real-time camera tracking solution allows directors to see in real time the final rendering of a film or broadcast while in production. This offers a huge gain in creativity to directors, as SolidTrack Unity can do the motion capture, save the 3D scene, and integrate the virtual element simultaneously through the film camera. It provides an impressive gain in visual quality and time efficiencies.
The virtual camera offers a new virtual experience without any constraints (no markers, no mocap equipment). Mr. Méliès has a full stabilizer HD monitor with system. With Mr. Méliès, users can frame the real world to the virtual world.
Mr. Méliès is an ergonomic and smooth tool with a stabilized rotating screen that allows shooting in any position without losing the view screen. The system has been designed to offer to the end user a complete comfort. The wireless tool is flexible and easy to use for the previz on set of movies or broadcast shows.
SolidTrack is a real time camera tracking solution for recording camera moves and data logging of camera moves on the virtual set. This simple yet versatile markerless camera tracking system for the film and broadcast industries addresses virtual production needs. SolidTrack’s flexibility allows filmmakers to shoot both indoors and outdoors with the same high quality results.
SolidTrack brings a revolutionary approach of shooting providing a more ergonomic and intuitive solution. SolidTrack combines real-time camera tracking and augmented reality previsualizing VFX while shooting. Producers achieve greater control of VFX budgets and timescales, minimizing wastage and ensuring efficient delivery, from previz to the final movie or television show. Comparing to traditional shooting methods, producers save approximately 30% time on a film or television show utilizing SolidTrack.
SolidTrack new version includes a box that gathers all tracking and other data in a single wire, which makes the organization of data and global information significantly easier. In addition a new Genlock feature to genlock SolidTrack tracking data and the film camera has been implemented. This two-way synchronization ensures there are no frame delays.
In addition to Gods of Egypt, SolidAnim’s SolidTrack system was utilized on Robert Zemekis’ critically acclaimed film, The Walk, Emmy-nominated and Visual Effects Society winner Cosmos: A Spacetime Odyssey television series, the upcoming Alice in Wonderland 2: Through The Looking Glass, Warcraft, and Ghostbusters 3 films, and been selected by Lightstorm and Weta Digital for the next two Avatar sequels.
SolidAnim was founded in 2007 by Isaac Partouche and its two co-founders Jean-François Szlapka and Emmanuel Linot who put together their different skills in VFX, Animation and Cinema fields to build a highly efficient and passionate team.
The company launched SolidTrack, an innovative real time camera tracking solution for fitting to virtual production needs. The solution has built a reputation for building simple yet versatile markerless camera tracking systems for the film and broadcast industries, growing into a multi-faceted business.
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