The Foundry has announced the launch of the MODO 10 Series.
Built on a next-generation 3D modelling, texturing and rendering platform, the MODO 10 delivers new feature sets in a series of three installments. It delivers toolsets to enable artists and designers to create high-quality content for games, virtual reality, product design, creative media, and film and video projects.
Commencing with the MODO 10.0v1 installment, the series addresses the challenges users face in today’s fast-paced production environments, and prepares them to face the changing requirements of the future.
MODO 10.0v1 enables new methods for creating real-time content for games or other immersive experiences such as virtual reality. Artists can author in MODO and be assured that their assets will look virtually the same in Unity or Unreal Engine. They can also create realistic detail in their real-time assets more easily through a streamlined, repeatable texture baking workflow; as well as experience new ways to export to popular engines featuring simple, automated steps that minimise the need to recreate work.
Andy Whitmore, chief product officer at The Foundry, said: “At The Foundry we listen closely to artists and designers to understand what they need in order to be more productive, more creative and more effective. With MODO 10 Series we’re introducing artist-friendly tools that streamline and automate complex tasks, leaving artists and designers free to explore their creativity.
“We’re talking about a toolset that paves the way for maximum creativity in the content creation process, enabling the development of addictive real-time experiences, innovative product designs, compelling images for advertising, and engaging film and video content.”
MODO 10.0v1 will be available in Q2 of 2016. It will be followed by the releases of MODO 10.1 and MODO 10.2.
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